This is a great way to earn some quick zipher to fund a more successful early base setup in Starmancer. After just a few mining expeditions, the player unlocks artifacts that sell for a few thousand zipher each, and these can often be found on low-risk asteroids. Raw ore can be sold in the trading pod for 100 zipher each, and, as in other base-building games, the more a colonist mines, the more they level that skill. The first order of business in Stamancer is mining. Not only do colonists need somewhere to sleep and produce biowaste, but these activities can actually help earn zipher. ![]() While Starmancer prompts the player to spend a large amount of zipher on the ore refinery in the third objective, it’s best to leave that for later and begin by setting colonists up with power, bedrolls, and a toilet stall. Instead of working toward a large payout immediately in Starmancer, it’s best to start putting systems in place that will allow for a steady flow of zipher early. Related: RimWorld Ideology Expansion Introduces Belief Systems & New Quests Once the trading pod is operational, it’s tempting to start throwing the most expensive items into it. However, that might leave the player without food, water, or medicine, which are vital in Starmancer as the game becomes more and more punishing on the wellbeing of colonists as it progresses. ![]() This device can be loaded with items to sell. The second objective presented by Starmancer's in-game tutorial is building a trading pod.
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